Max Stucker Game Design
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  • Systems
    • Witchpunk
    • Raccoon in Paris
  • Levels
    • Haunt - PF
    • Seafoam - Halo 5
    • Sun Sparrow Six
  • Contact

Hey There

About Me

I'm Max Stucker, a Systems & Levels Designer with a Bachelor of Arts in Game Design from the DigiPen Institute of Technology. I currently reside in the great Pacific Northwest.

I've had a passion for creating games for as long as I can remember, and am taking my first steps towards my goal of a career in game development. 

I currently work full-time as a Game Designer on an unannounced project - but feel free to reach out for any reason!
Picture

SKILLS


Design

Technical

  • Level Design
  • System Design
  • Combat Design
  • Narrative Design
  • Whiteboxing
  • Rapid Prototyping
  • UI Wireframing 
  • Unity
  • Unreal
  • C & C#
  • Java
  • ​Maya (Familiar)

Max Stucker

Home

Contact

Resume

LinkedIn

  • Home
  • Systems
    • Witchpunk
    • Raccoon in Paris
  • Levels
    • Haunt - PF
    • Seafoam - Halo 5
    • Sun Sparrow Six
  • Contact