Max Stucker Game Design
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Forgiven
for Co-op Kaiju Horror Cooking

September 2025 | Level Designer | Unreal Engine 5

Overview

Forgiven is an arena for Co-op Kaiju Horror Cooking's Versus mode, in which players are tasked with collecting
​food & preparing recipes for their team's Kaiju while trying to stop the enemy team from doing the same.
​
As the gamemode was already shipping with two fairly large and branching arenas aimed at supporting larger player counts, Forgiven was designed as a smaller & more interconnected playspace for 2v2 or even 1v1 matches.

Development Role

 Forgiven  was created entirely as a solo effort, using assets built for the game's main Co-operative mode.
As the developer of Forgiven, I accomplished the following:
  • Whiteboxed & tested the rough layout, paying attention to player routing & key engagement areas
  • Implemented all map logic such as item & enemy spawn areas, scripted interactables, etc
  • Iterated on the initial layout until reaching a solid final version that was balanced for both small & large lobbies
  • Implemented all art and environment design by using and re-purposing existing assets

Gameplay

Below is gameplay of a 1v1 match on Forgiven with short match settings, showing off the entire playable space.

Max Stucker

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  • Home
  • Games
    • Co-op Kaiju Horror Cooking
    • Witchpunk
    • Infiniwitch - LD55
  • Levels
    • Forgiven - CKHK
    • November - TF2
    • Haunt - PF
    • Seafoam - Halo 5
  • Contact