Overview
Witchpunk is a third-person melee combat skating game where you play as a witch trying to stop a tyrannical corporation from replacing Halloween.
The game focuses on its unique combat loop, wherein the player must skate around and build momentum in order to deliver devastating attacks with their magic hammer. |
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Development Role
Witchpunk was created over the course of 3 academic semesters by a team varying from 10 to 26 people. I was the Creative Director & Systems Designer for the game.
As Creative Director & Systems Designer on Witchpunk, I accomplished the following:
As Creative Director & Systems Designer on Witchpunk, I accomplished the following:
- Communicated & Coordinated with all disciplines of the team (Tech, Art, Design, and Sound) to maintain a coherent vision during the development period
- Designed & iterated upon all core Gameplay Systems to create a unique blend of skating and combat
- Designed all Enemy Systems and AI to create enemies that complimented our unique combat loop
- Wrote detailed technical specifications of all gameplay systems to aid in Tech implementation of features
- Created detailed spreadsheets and graphs of our combat systems in order to fine-tune specific areas of our gameplay loop
- Communicated with and assisted Level Design in order to create levels that complimented our unique movement and combat systems
Documentation
Below are a few pieces of Witchpunk's internal System Documentation that I created to aid development
Final Boss Spec
Gameplay Specifications for the Final Boss of Witchpunk, to be used by the programmers for implementation. During development, a common language for specifications was formed, wherein items in bolded brackets represented exposed values for the designers to edit.
Combat Values Spreadsheet
This spreadsheet was created to finetune the damage breakpoints (or "Swings to Kill") for every enemy in the game. It includes all in-game combat values, formulas to calculate damage breakpoints, and a matrix of graphs to visualize where each damage breakpoint is.
Additional pages cover spell damage and score values.
Additional pages cover spell damage and score values.